AI Insights · Timothy · July 2024
Top 5 Gacha Games Performance in Guatemala Q2 2024
In Q2 2024, the top 5 gacha games in Guatemala showed varied trends in downloads, revenue, and active users on a unified platform. Here is a detailed look at their performance.
Performance of Top 5 Gacha Games in Guatemala for Q2 2024
The Q2 2024 performance data for the top 5 gacha games in Guatemala, sourced from Sensor Tower, reveals interesting trends across downloads, revenue, and weekly active users on a unified platform.
Sonic Forces PvP Racing Battle
The game experienced a diverse pattern in its metrics. Revenue started at around $163 in early April and saw a general decline, ending at approximately $51 by the end of June. Downloads showed a positive trend, starting at 6.5K and peaking at 8.4K in mid-June. Weekly active users remained relatively stable, fluctuating between 55.4K and 59.1K throughout the quarter.
Asphalt 8: Airborne
For this title, revenue hovered around $79 at the beginning of April, with minor fluctuations, ending close to $64 by late June. Downloads saw a peak of 6.4K in late April but generally maintained an average around 4.5K. Weekly active users saw an increase from 11.8K to a peak of 17.3K in early May, before stabilizing around 13.5K to 15.5K towards the quarter's end.
Mario Kart Tour
Revenue for this game was higher compared to others, starting at $402 and peaking at $489 in late April before settling around $321 by the end of June. Downloads experienced a significant increase, starting at 3.9K and reaching up to 5.6K by the end of June. Weekly active users remained consistent, fluctuating between 33.9K and 40.6K throughout the quarter.
8 Ball Pool™
Revenue showed a varied trend, starting at $625, peaking at $725 in mid-May, and ending around $661 by June’s end. Downloads also increased steadily, starting at 3.8K and reaching 6.6K by late June. Weekly active users showed a slight upward trend, starting at 77.7K and peaking at 81.8K at the end of the quarter.
Need for Speed No Limits
Revenue for this game started at $149 in early April, peaking at $209 in early June, and ending around $197 by late June. Downloads saw a notable increase from 5K in early April to 5.7K in mid-June. Weekly active users fluctuated, starting at 33.5K, peaking at 32.7K in early June, and ending around 30K by late June.
For more detailed insights and further analysis, visit Sensor Tower.